Waltz of the Macabre
A trendy up and coming nightclub in Downtown. Favoured by elves and elf-posers, it has a reputation for always being ahead of the curve, often painfully so. A popular haunt of the rich and trendy, and loud enough to hide conversations you don’t want heard. Following a purple crystalline feel, glasses are ornate and expensive, utilizing swathes of glass and amethyst in their construction.
A central atrium is dominated by a large crystalline structure. In its centre lies a 2000 era DJ spinning really disks. A bar at the back serves elaborate drinks to patrons sitting on crystal stools. Studded around the edge of the atrium are small alcoves offering shelter from the cacophony of sound, sporting small tables and chairs. The floor above overlooks the atrium, with small pods dotting the edge allowing more private views. A private staircase flanked by two well dressed elven guards offers acces to the VIP area, a dark purple velvet corridor with private boothes for more discrete conversations.
Its matrix imagery is underscored with homoerotic tones, following a theme of ‘hard-work’. The VR imagery is set in a 1970s steel mill, with ICE posing as foremen. Overlayed into AR, you see its crystaline structure acting as conduits for flowing metal, creating vibrant shadows and obscuring corners